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1. [Suggestion] Killcam - in Feedback/Requests [original thread]
Too EZ to use to a competitive advantage. I cannot agree with implementing this.
- by Dany 7A5H - at 2013.03.25 23:33:00
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2. NEED SP FOR DROPSHIP CRU SPAWNS - in Feedback/Requests [original thread]
Bump This needs to get looked at: I think that DS pilots should get +25 SP per spawn-in FURTHERMORE I think they should have a KILL ASSIST timer on people jumping "out" of the dropship, rewarding dropship pilots that can fly into the hotzone an...
- by Dany 7A5H - at 2013.03.23 18:04:00
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3. Fighters &/or Gunships?! - in Feedback/Requests [original thread]
From my understanding currently: Fighters are confirmed Gunships are not. Expect to see Fighters SOON tm
- by Dany 7A5H - at 2013.03.23 18:00:00
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4. [Request] swarm launcher skill - in Feedback/Requests [original thread]
Dany 7A5H wrote: XV1 wrote: KalOfTheRathi wrote: Skill up. Use something other than the Militia Swarm Launcher. Watch others and when the Kill Feed says FredTheDropShipKiller has taken someone else down see what weapon was used. Militia ...
- by Dany 7A5H - at 2013.03.23 17:57:00
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5. Swarm Launchers too slow - in Feedback/Requests [original thread]
XV1 wrote: KalOfTheRathi wrote: Skill up. Use something other than the Militia Swarm Launcher. Watch others and when the Kill Feed says FredTheDropShipKiller has taken someone else down see what weapon was used. Militia weaponry is to get y...
- by Dany 7A5H - at 2013.03.23 17:50:00
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6. [Request] Gallente 'Trident' Magnum - in Feedback/Requests [original thread]
Aeon Amadi wrote: Vermaak Doe wrote: It's a shotgun sidearm, how much damage do you expect the flaylock pistol to do? And that's sub scambler headshot damage even if all shots hit The Scrambler Pistol does 400% efficiency headshot because...
- by Dany 7A5H - at 2013.03.22 21:25:00
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7. Increase first person fov - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I feel no such pain with FoV, but perhaps that's only because I have a widescreen display. Ummm 1st of all is dead space not 3rd person? and that being said, I find the FOV fine =/. That being said im almost sure it...
- by Dany 7A5H - at 2013.03.22 21:17:00
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8. [Request] swarm launcher skill - in Feedback/Requests [original thread]
Berserker007 wrote: yes there are dmg mods, but THEY ARE BROKEN, so the damage done isnt valid as they will be doing less as ccp has stated they fixed them for this new build. and sry to say, but when u skill in proto av, it is to kill tanks/...
- by Dany 7A5H - at 2013.03.22 21:04:00
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9. [Request] swarm launcher skill - in Feedback/Requests [original thread]
Berserker007 wrote: ot lock-on, I think swarms are fine, proto swarms hurt enough. any buff would debae vehicles into the ground. Their ability to travelisn't what is being discussed, those are separate things.I'm simply, talking about thei...
- by Dany 7A5H - at 2013.03.22 19:59:00
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10. remove tanks from ambush - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: Dany 7A5H wrote: Charlotte O'Dell wrote: Go play CoD or ill take out my Sagaris with scattered ion cannons just for you +1, woulda been +10 if it was a Surya ;-) Lol. I'll crush ur Surya with my superior spe...
- by Dany 7A5H - at 2013.03.22 19:56:00
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11. [Request] swarm launcher skill - in Feedback/Requests [original thread]
gbghg wrote: Berserker007 wrote: Dany 7A5H wrote: Can i just point out here that Swarms lock on and will do a full 360 around a building and hit you... as opposed to forges that are not lock-on, I think swarms are fine, proto swarms hur...
- by Dany 7A5H - at 2013.03.22 19:48:00
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12. [Request] swarm launcher skill - in Feedback/Requests [original thread]
Berserker007 wrote: Dany 7A5H wrote: Can i just point out here that Swarms lock on and will do a full 360 around a building and hit you... as opposed to forges that are not lock-on, I think swarms are fine, proto swarms hurt enough. any bu...
- by Dany 7A5H - at 2013.03.22 19:47:00
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13. [Request] Physics .... - in Feedback/Requests [original thread]
LAVs are fine, the free ones, T1 ones just suck (for good reason) HAVs are fine...lets stop wasting CCPs time with whining about something so inconsiquential. Theyre on a cliff? WOW, nowhere to run!
- by Dany 7A5H - at 2013.03.22 19:45:00
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14. [Request] swarm launcher skill - in Feedback/Requests [original thread]
Can i just point out here that Swarms lock on and will do a full 360 around a building and hit you... as opposed to forges that are not lock-on, I think swarms are fine, proto swarms hurt enough. any buff would debalance vehicles into the ground.
- by Dany 7A5H - at 2013.03.22 19:12:00
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15. buff small turrets - in Feedback/Requests [original thread]
Halador Osiris wrote: I'm in agreement that militia anything need not be buffed. I'm a dropship pilot and it feels like my gunners (when they aren't blueberries) do just fine with a scattered neutron blaster. Maybe I'll go proto and see if that...
- by Dany 7A5H - at 2013.03.22 18:49:00
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16. remove tanks from ambush - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: Go play CoD or ill take out my Sagaris with scattered ion cannons just for you +1, woulda been +10 if it was a Surya ;-)
- by Dany 7A5H - at 2013.03.22 18:28:00
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17. buff small turrets - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: The difference between a militia AR and a militia small blaster turret should be like an M16 and an M2.50 Alright 1- Dont Buff milita anything 2 - Small turrets are fine! The biggest issue is hitting with the damn sm...
- by Dany 7A5H - at 2013.03.22 18:26:00
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18. Legacy sticks - in Feedback/Requests [original thread]
Grix Geargrind wrote: great game so far...but most of us old guys brains cant pick up on the general layout of alot of shooter...please oh please give us the legacy layout, I'm not sure why every shooter doesnt have it anyway. Probably becau...
- by Dany 7A5H - at 2013.03.22 17:20:00
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19. Southpaw and other controls. - in Feedback/Requests [original thread]
Whilst I agree that this needs to get looked at, at the same time there is a LOT that needs and is getting fixed. That being said i'm sure I read in a Dev post this is coming. At the same time, I'm confident a lot of us are adaptable enough to l...
- by Dany 7A5H - at 2013.03.22 16:33:00
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20. Making interface simpler - in Feedback/Requests [original thread]
slypie11 wrote: I can't see why people are saying it is too hard. You have one bar for damage, one for range, one for RoF, and then say if it is effective against armor or shields. When adding mods, bars rise or fall depending in its effects. S...
- by Dany 7A5H - at 2013.03.22 16:27:00
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